by admin

BLE module consumes less than 4 mA in RX, less than 3 mA in TX, below 1.2 µA in sleep mode

April 26, 2016 in Hardware by admin

atmel-300x206Source: here

Atmel Corporation has announced the world’s lowest power Bluetooth Low Energy (BLE) connectivity modules for small form factor applications. The ultra-low power Atmel SmartConnect XR and ZR modules consume less than 4mA in RX and less than 3mA in TX with 3.6V, and below 1.2µA in sleep mode, increasing battery life by up to 3X longer than other solutions on the market today.

Pushing the limits of space-constrained areas for tomorrow’s Bluetooth applications, the Atmel SmartConnect BTLC1000-XR and SAMB11-XR modules come in an extremely small 4.5×5.5mm LGA package with 40L, while the BTLC1000-ZR and SAMB11-ZR modules come in a 7.5×10.5mm package with 34-pins and a ground paddle. These new modules are ideal for space-constrained Internet of Things (IoT) applications including beacons, sensor tags door locks, wearables and much, much more.

For the entire article, follow this link.

 

Android Studio 2.0 brings faster emulation and a Cloud Test Lab

April 13, 2016 in Android by Adrian Marius

android-logoAndroid Studio 2.0 introduces a faster emulator, new Instant Run, app indexing, and Cloud Test Lab features, and an improved GPU Developer debugger.

 


Android Studio 2.0’s new “instant run” function

 

https://www.linux.com/news/android-studio-20-speeds-emulation-adds-fly-testing

Unreal Engine 4.11 has been released with tons of updates

April 12, 2016 in Game Engines, Unreal Engine by Adrian Marius

unreal-logo-smallThis release brings hundreds of updates for Unreal Engine 4

This release is packed with many new features and numerous performance optimizations. Performance has been a big focus for us as we prepare to ship our next game, Paragon. Several new rendering and animation features focused on rendering realistic characters are in 4.11, as are new audio features and tools improvements. UE4 continues to push VR forward with improvements to VR rendering and support for the latest SDKs so that you can ship your games as VR hardware becomes available to consumers.

https://www.unrealengine.com/blog/unreal-engine-4-11-released

Gibbous – A Cthulhu Adventure a comedy point ‘n click on Kickstarter

April 12, 2016 in Uncategorized by Adrian Marius

The developers behind Gibbous – A Cthulhu Adventure sent word in that their comedy point ‘n click game is now on Kickstarter.

There are demos are for Windows Mac Linux .
(It has a Linux demo right now, so it’s good to see a project that is able to deliver on Linux even this early on).

The game is heavily inspired by Lucas Arts and Lovecraft, and I know there’s a few fans of that in our followers.

They have 23 days to reach their funding goal, and they already have 13,935/39,270 CHF. Looks like they might be able to hit that!

You can grab the demo. Let us know how it runs for you.

About
– Classically-inspired point and click adventure game
– Dark yet humorous – think Lovecraft meets Day Of The Tentacle
-Frame-by-frame traditional animation
– Lovingly painted 2d backgrounds inspired by Transylvanian architecture and nature
– Exploration, character and story-driven experience
– Fully voiced
– Unique item combination responses for just about everything, up to six “examine” responses
– Original soundtrack contains different musical themes for almost every screen
– Tentacles, eldritch things one should not speak of, and all kinds of insanity, both cute and evil

Check out their Kickstarter here.

Unreal Editor 4.10.4 Hotfix Released

February 23, 2016 in Unreal Engine by Adrian Marius

unreal-logo-smallThe 4.10.4 Hotfix is now live! It corrects an issue with the previous release (4.10.3), details for both releases are below.

https://forums.unrealengine.com/showthread.php?101050-4-10-4-Hotfix-Released

Android-x86 Open Source Project Announcement

February 22, 2016 in Uncategorized by Adrian Marius

Chih-Wei Huang is glad to announce an official partnership with Jide Technology, the creators of Remix OS, because He believes they can help accelerate us towards achieving our goals.

This partnership is a natural fit since we both strive to make Android PCs a reality. Remix OS seeks to create a familiar experience for Android users in a PC environment, and the Android-x86 Project has laid the foundation for this to happen. Together, Remix OS for PC provides a full Android PC experience.

I value this type of partnership, one in which we can push the boundaries of what is possible for the future of computing and fill a vital void in Android so that you can use it to create content as easily as you consume content.

The Android-x86 Project will continue to be an independent open source project. We will work closely with Jide Technology to push forward Android running on x86 PCs so that the experience and the technology advances together. Jide will also contribute to the x86 community.

I’d also like to take this opportunity to thank all the developers who have ever contributed to the Android-x86 Open Source Project for making this possible.

Chih-Wei Huang

Founder of the Android-x86 Open Source

Partnership with Remix OS

by admin

Using the LPC11xx I2C driver

February 17, 2016 in ARM, C, Code Snippets, Hardware, Microcontroller, Programming, Source Code, Tips & Tricks, Tutorial by admin

arm_cortex_logoShort article on using the I2C driver with LPC11xx for the people who don’t want over the way too complicated sample included with the library and just look for a quick way to get I2C up and running as soon as possible. For accessing the article, follow this link.

by admin

STMicroelectronics Attracts Linux Users to Free Embedded Development on STM32 Microcontrollers

February 11, 2016 in ARM, Hardware, Linux, Microcontroller, News, Programming, STM32 by admin

armvia st.com press release:

STMicroelectronics, a global semiconductor leader serving customers across the spectrum of electronics applications, has extended opportunities to design free of charge with its popular STM32 microcontrollers for Linux system users including professional engineers, academics, and hobbyists.

Most Linux distributions are free, and open-source application software makes the Linux world attractive to technology enthusiasts. Until now, however, most development tools for embedded computing have been available only for Windows® PCs.

The STM32CubeMX configurator and initialization tool and the System Workbench® for STM32, an Integrated Development Environment (IDE) created by Ac6 Tools, supported by the openSTM32.org community, and available at www.st.com/sw4stm32, are now both available to run on Linux OS.

ST’s latest move means Linux users can now start their own embedded projects on STM32 devices, free of charge, without leaving their favorite desktop environment.

“The Linux community is known to attract creative free-thinkers who are adept at sharing ideas and solving challenges efficiently,” said Laurent Desseignes, Microcontroller Ecosystem Marketing Manager, Microcontroller Division, STMicroelectronics. “We are now making it ultra-easy for them to apply their skills to create imaginative new products, leveraging the features and performance of our STM32 family.”

ST’s commitment means users can now benefit from free software for configuring microcontrollers and developing and debugging code, together with manufacturer-supported low-cost evaluation boards, allowing greater focus on product development. Tools installation is very easy and fast, which contrasts with established practice in the Linux world, where users often have to create or adapt their own tools with minimal support.

“Since the launch of the System Workbench for STM32 in early 2015, its popularity has grown both on Windows and Linux platforms,” said Bernard Dautrevaux, Ac6 Tools Chief Technical Officer. “ST’s new tools for Linux both validate and complement our work and the openSTM32 initiative, and we plan to further support ST with major upgrades to System Workbench for STM32 in the future, including the support of OS/X as a development host.”

For the original article and more details, follow this link.

Amazon introduce their own game engine called Lumberyard based on CryEngine, with AWS and Twitch integration

February 10, 2016 in Uncategorized by Adrian Marius

Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.

http://aws.amazon.com/lumberyard/

Lumberyard Story Reel

C++ Qt Programming Playlist

February 5, 2016 in Uncategorized by Adrian Marius

C++ Qt Programming

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