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Better than dropbox : App of the day #Ubuntu One for #Android (5G of free space )

July 28, 2011 in Applications

Take your content with you: files, photos and more. Sign up and download the apps! Ubuntu One has increasedthe amount of free storage given to users of its basic plan from 2GB to 5GB.

The free Files app for Android

Ubuntu One Free Files app

The Ubuntu One Free Files app for Android lets you secure and manage your photos, files and folders directly from your Android device anywhere in the world. And it’s free!

  • Automatically sync photographs taken from your phone to your Ubuntu One personal cloud
  • Browse all your files and folders
  • Select and download files and folders
  • Upload and send files from your phone
  • Create short links for sharing

Illustrated: Apple’s Fear of Android

July 28, 2011 in News, Other

posted by Thom Holwerda on Wed 27th Jul 2011 22:09 UTC

Two different graphs. Both happen to be published at Ars Technica, with one of them coming from a different source. Seemingly completely unrelated, but when you ponder the waterfall of recent lawsuit-related news, these two graphs suddenly tell all there is to tell. These two innocent little graphs illustrate why Apple is attacking Android so ferociously.Let’s start with the first graph. Based on Apple’s recent quarterly results, it shows where, exactly, Apple’s revenue is coming from. It’s not iPods, it’s not iTunes, it’s not even Macs; no, 68% of Apple’s revenue in the past quarter has come from the iPhone (47%) and the iPad (21%). For a company that has been a computer manufacturer most of its life, this is pretty amazing.

 

The second graph is entirely different. It comes from IMS Research (found at Ars Technica), and shows the growth in smartphone market share for several companies, comparing the first quarter of 2010 to the first quarter of 2011. Samsung saw its smartphone marketshare skyrocket from 3% to 13%, a staggering 300% rise. HTC jumped from 6% to 10%. Nokia dropped like a brick from 40% to 24%. Apple went from 16% to 19%.

 

Now, look at these two graphs, and tell me if you’re still not sure why Apple is suing the living daylights out of Samsung and HTC. Now that the iPhone accounts for almost half of Apple’s revenue, did you really think they were just going to sit idly by as Samsung and HTC eat their lunch with insane growth figures? I said it a few years ago already and the Apple faithful laughed at me in my face – but here are the cold and harsh numbers.

IMS Reseach further notes that the smartphone market is anything but saturated. Smartphones only make up 28% of the total mobile phone market, meaning there’s an enormous amount of potential just sitting there. However, despite all this potential – it’s the Android device makers seeing the insane growth figures, and not Apple. For a company which relies on the smartphone market for almost 50% of its revenue, that must be one scary realisation.

Of course, this isn’t the entire story; the iPad is doing great, accounting for 21% of Apple’s revenue, and there’s little indication that Android tablets today pose much of a threat. However, the situation was the same with Android smartphones only 18-24 months ago. They were laughed away as geek toys no normal person would buy. Look how that turned out. Give it a few years – maybe even less – and we’ll be sitting here all over again.

These graphs illustrate what I mean when I say Apple is afraid of Android. Apple’s biggest revenue-generating machine is under direct attack, and it would seem Apple is unable to turn the tide with just new products alone – so, the age-old mantra comes into play. If you can’t compete, litigate.

Letter From Intel : Enabling libEGL (android x86) on Sandy Bridge

July 26, 2011 in Uncategorized

Things are getting serious on android x86 side
Here is the interesting post on android-x86 forum

I am porting Mesa’s libEGL to Android, targeting Gingerbread on Sandy Bridge. I am new to Android development, and so have several questions. Any information and assistance the android-x68 community can give me will be thankfully received.
First, allow me to say a little about myself. I am a developer for Intel’s Linux graphics stack. I have already done significant work in Mesa, and have landed a few patches in xf86-video-intel. However, I am completely unfamiliar with Android (It’s Linux, right?), and I need some guidance.

Samsung Galaxy S2, iPhone’s Imposing Rival Hits 6 Million Sales

July 23, 2011 in News

Just prior to the iPhone 5′s rumoured autumn release, a of the categorical rivals, the Samsung Galaxy S II seems to be achieving considerable sales, with some-more than 6 million units sole in reduction than 3 months, Digital Versus reports.

Just progressing this month, the association had publicized 3 million units sole in only 55 days, plus right away it’s outstanding the own record, with this towering 6 million figure.

With the US recover of the Galaxy S II scheduled for this summer, plus an approaching series of 10 million units to be sole prior to the finish of the year, the S2 should transcend the strange Galaxy S sales of fourteen million devices, in reduction than a year.

The Samsung smartphone seems to be doing only excellent in the inhuman smartphone sector, being a clever aspirant not only for the stream iPhone, though additionally for the shortly to arrive iPhone 5. Announced in February, the Android device features, between alternative things, a 4.27-inch Super AMOLED arrangement with 800 x 480 resolution, dual-core Samsung processor, 8-megapixel rear-facing plus 2-megapixel front-facing cameras.

At the moment, there is not most foe upon the smartphone marketplace for this excellent Android phone, with only the HTC Sensation, Motrola Atrix, Sony Ericsson Xperia Arc plus LG Optimus 2X  in the league.

We’ll see what happens when the prolonged awaited iPhone 5 comes, though deliberation the high-tech facilities plus a expected dump in cost by then, the success of the Samsung Galaxy S II won’t be starting down too soon.

via MöBMiT.

Android Market adds multiple-APK support to battle fragmentation

July 23, 2011 in Applications, News

Android Market now lets developers mount multiple Android Package (APK) files optimized for different devices and releases, instead of selling the optimized versions separately, says Google. Meanwhile, security firm Dasient reports that eight percent of Android apps are transmitting personal user data to unauthorized computers, and some Android malware is specializing in “drive-by downloads,” leaving users unaware of what’s being installed.

Remember Google’s war on Android fragmentation? While the profusion of new “pure Google” devices without vendor UI skins is helping, and the upcoming “Ice Cream Sandwich” release, aims to merge smartphone and tablet versions into a single release, fragmentation is still a big issue for developers and users.

This is especially true in games, which are increasingly optimized for different processors, screen sizes, and Android releases. Developers are forced to sell different versions of an app to ensure optimal playback, and users with more than one device sometimes have to purchase the same app twice. Now there’s a new option that should streamline the process, and save some customers a few bucks: multiple-APK support.

Android game developers often post multiple apps for different devices, as Halfbrick did with this Tegra HD version of Fruit Ninja. Now, Halfbrick will have the option of posting a single app supporting multiple profiles. (Also note: Fruit Ninja just came out in a free version.)
(Click to enlarge)

According to Google’s Eric Chu, Android Developer Ecosystem, who announced the new multiple-APK option in a blog posting July 21, “Broad distribution of a single APK works very well for almost all applications and has the advantage of simplified product maintenance.” However, for those more concerned with optimization, users can now “upload multiple versions of an APK for a single product listing, with each one addressing a different subset of your customers.”

The APKs are said to share the same package name, but contain code and resources to target different Android versions, screen sizes, or GL texture-compression formats. When an Android user buys an app, Android Market now automatically chooses the right APK based on the characteristics of the device, says Chu.

Android Market will also treat multiple APKs as part of a single product listing, aggregating the app details, ratings, and comments for all the APKs. In addition, Google will now aggregate the app’s download statistics, reviews, and billing data.

Article By Eric Brown

Samsung Galaxy 3D Arriving Q4 2011?

July 23, 2011 in News

After Sharp got the 3D smartphone race running back in Japan last year, LG introduced the Optimus 3D, and HTC pulled together the EVO 3D. Now the remaining major smartphone manufactures may be about to play catch-up, at least according to a report that Samsung may be prepping its own Galaxy 3D in time for a Q4 launch.

Korea’s ETNews cites industry sources as tipping it off to the Galaxy 3D project. From the supposed hardware specs that are available, the smartphone sounds very much like the Galaxy S2, mirroring what we’ve seen from other manufacturers releasing two similar handsets, one with 3D and one without. Like the GS2, the G3D would run a 1.2GHz dual-core Exynos and have a 4.3-inch display. Helping you create some 3D content of your own, there will be dual eight-megapixel auto-focus cameras. If you need a larger screen, HDMI-out will pipe that 3D imagery to a compatible HDTV.

According to these sources, the G3D would ship with Gingerbread when released towards the end of the year, and as we would expect from a high-end phone, would receive ICS once it becomes available.

We’re curious to see what lasting impact 3D screens will have on the smartphone market. Is it going to be enough for each manufacturer to just have one 3D model in its stable, or are we going to see more competition as the technology improves?

Source here.

Android 3.2 Honeycomb is Official

July 23, 2011 in Firmware, News

Android 3.2 Honeycomb, the latest version of Google’s open-source operating system, is now officially released. Motorola has already begun rolling the new OS out on its Xoom tablet. Samsung’s Galaxy Tab, Acer’s Iconia Tab 500 and Toshiba’s Thrive are expected to follow shortly.

The upgrade marks an improvement on Android 3.1 rather than the revolutionary breakthrough expected when Android 4.0, known as Ice Cream Sandwich, combines the best of Honeycomb and Gingerbread. That release is expected before the end of the year.

The main benefit of Android 3.2 is its screen scalability. The OS is aimed primarily for use on tablets, and developers can now better target a range of screen sizes that include seven-inch models as well as ten-inch devices. A new “zoom-to-fill” screen mode scales pixels to match the screen size so that an app’s sharpness remains the same regardless of the device while still allowing users to focus on the most important elements on the screen.

Other features include the ability to load files directly from the SD card and, for developers, an extended screen support API that provides greater control over the user interface. Many of Google’s own apps, including Movie Studio, Movies, Music and Widget, will benefit directly from improvements in the OS.

Android 3.2 also brings along improved hardware acceleration and optimized performance to Qualcomm’s Snapdragon processors and that is likely to help entrench the manufacturer’s position as the chip of choice for Android devices.

The question for users though is how many of these benefits they’ll actually see. It’s rare enough for even a new smartphone to ship with a version of Android later than Froyo, a version of the operating system already four updates behind.

Tablet manufacturers might want to get the latest version of an operating system designed for their devices rolled out as quickly as possible but many developers are surely likely to wait before optimizing their apps to work on a version of Android that’s likely to be outdated before the year’s end.

One of the biggest challenges that Android faces as it battles for market share against iOS and increasingly Windows 7 is its fragmentation.  Releasing an incremental update shortly before a complete change might not be the best strategy  — although it hasn’t stopped Apple from doing the same.

Source here.

talkandroid contest: Caption the Androids and win a 16GB Micro SD card from Mushkin

July 21, 2011 in Contests

TalkAndroid has a new contest. From their site:

“Who doesn’t want some more storage space in their Android device? More room for pics, movies, music… it all sounds wonderful. But who’s got the extra money to spend? That’s where we come in. We want, nay – need to give away a class 16 GB class 4 micro SD card from Mushkin to someone. The tension is killing us! How do you enter? Simple – Head over to our contest thread in the forums, make sure you have a user account, and give us the most hilarious caption you can think of for the picture above.

Remember to keep it clean, but keep it awesome! We’ll PM the winner Sunday night to let everyone know who won! You can always enter more than once, so come up with as much hilariousness as you can!”

Source here.

kivy: python framework for next gen UI’s. GPU accelerated, multi-input, media rich cross-platform (linux, win, osx, android, [iOS WIP]) apps.

July 20, 2011 in Frameworks, Programming

Kivy 1.0.7. was just released.

kivy is the most awesome framework (for any language) for creating stunning user interfaces with support for a wide variety of input modalities like multi-touch, object/marker/fiducial tracking, kinect/gestures. Packaging for windows (exe), osx (.app/.dmg), and android is now available for easy distribution of kivy apps. It’s licensed under the LGPL, so you can use it in both open and closed source projects.

Kivy / Demo on Motorola Xoom from Kivy on Vimeo.

Info, downloads, and extensive documentation available here: http://kivy.org/

official github repo: http://github.com/tito/kivy

From the release notes: Kivy is a full featured framework for creating novel and performant user interfaces, such as multitouch applications, under the LGPL 3 license. The framework works on Windows, MacOSX, Linux and Android. iOS support is coming soon, and available to brave hackers in repos.

DISCLAIMER: I am one of the kivy developers, so I am obviously biased in how awesome I think it is. That said, please check it out to see why I am so excited, before knocking me for posting such a shameless plug.

Android 3.2 Platform and Updated SDK tools

July 18, 2011 in Uncategorized

Android 3.2 Platform and Updated SDK tools

Posted by Xavier Ducrohet, Android SDK Tech Lead on 15 July 2011 at 3:00 PM

Today we are announcing the Android 3.2 platform, an incremental release that adds several new capabilities for users and developers. The new platform includes API changes and the API level is 13.

Here are some of the highlights of Android 3.2:

  • Optimizations for a wider range of tablets. A variety of refinements across the system ensure a great user experience on a wider range of tablet devices.
  • Compatibility zoom for fixed-sized apps. A new compatibility display mode gives users a new way to view these apps on larger devices. The mode provides a pixel-scaled alternative to the standard UI stretching, for apps that are not designed to run on larger screen sizes.
  • Media sync from SD card. On devices that support a removable SD card, users can now load media files directly from the SD card to apps that use them.
  • Extended screen support API. For developers who want more precise control over their UI across the range of Android-powered devices, the platform’s screen support API is extended with new resource qualifiers and manifest attributes, to also allow targeting screens by their dimensions.

For a complete overview of what’s new in the platform, see the Android 3.2 Version Notes.

We would also like to remind developers that we recently released new version of the SDK Tools (r12) and of the Eclipse plug-in (ADT 12). We have also updated the NDK to r6.

Visit the Android Developers site for more information about Android 3.2 and other platform versions. To get started developing or testing on the new platform, you can download it into your SDK using the Android SDK Manager.