Cocos2d-1.0.1-x-0.10.0 released
December 6, 2011 in Applications, C++, Firmware, Frameworks, JNI, NDK, News, Programming
A new release of Cocos2d-x was released. From the changelog:
Changelog
- bada
- all platforms
- Feature #854: integrate pthead and write a test case on all platforms
- Feature #465: implement CCTextureCache::addImageAsync()
- Feature #850: upgrade box2d from 2.1.2 to lastest 2.2.1
- Feature #781: add functions for effects
- Feature #760: add methods to get/set CCDirector::m_pNotificationNode
- Bug #883: fix the crash of SpriteTest
- Refactor #879: use CCAssert() instead of assert()
- Document #882: Write a document describes some cautions about using pthread
- android
- Feature #838: support android x86 platform
- Bug #758: fix a bug that custom TTF fonts causing low memory
- Bug #848: fix a bug that accelerometer values are wrong if the content is scaled
- Bug #885: fix a bug that SimpleAudioEngine::setEffectVolume() don’t take effect immediately
- Document #864: write a describe how to build on sdk 4.0 & ndk-r7
- Document #878: write a document describe how to build project for x86 android
- Document #881: write a document describes building android ndk project with ndk-r7
- linux
Additionally, some new documents were uploaded / created:
- How to use pthread
- Build project with ndk-r7
- Some cautions of Android 4.0
- Build HelloWorld for android x86 platform
- How to run HelloWorld and tests of cocos2d-x on bada
- How to create bada project with script
- Some cautions of Bada Wave M
Thanks to the hard work of the guys developing 



Recent Comments