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Cocos2d-1.0.1-x-0.10.0 released

December 6, 2011 in Applications, C++, Firmware, Frameworks, JNI, NDK, News, Programming

A new release of Cocos2d-x was released. From the changelog:

Changelog

  • bada
    • Feature #223: integrate cocos2d-bada branch to master
    • Bug #852: fix a bug that CCSpriteBatchNode can’t be drawn correctly
  • all platforms
    • Feature #854: integrate pthead and write a test case on all platforms
    • Feature #465: implement CCTextureCache::addImageAsync()
    • Feature #850: upgrade box2d from 2.1.2 to lastest 2.2.1
    • Feature #781: add functions for effects
    • Feature #760: add methods to get/set CCDirector::m_pNotificationNode
    • Bug #883: fix the crash of SpriteTest
    • Refactor #879: use CCAssert() instead of assert()
    • Document #882: Write a document describes some cautions about using pthread
  • android
    • Feature #838: support android x86 platform
    • Bug #758: fix a bug that custom TTF fonts causing low memory
    • Bug #848: fix a bug that accelerometer values are wrong if the content is scaled
    • Bug #885: fix a bug that SimpleAudioEngine::setEffectVolume() don’t take effect immediately
    • Document #864: write a describe how to build on sdk 4.0 & ndk-r7
    • Document #878: write a document describe how to build project for x86 android
    • Document #881: write a document describes building android ndk project with ndk-r7
  • linux
    • Bug #780: fix build error on ubuntu11.0
    • Bug #776: fix a bug in the audio player

Additionally, some new documents were uploaded / created:

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Cocos2d-1.0.1-x-0.9.2 released

October 20, 2011 in Applications, C++, Frameworks, NDK, News, Programming

A new release of Cocos2dx was released (Cocos2d-1.0.1-x-0.9.2). Many bugs were fixed and new features were added on all platforms. Also, a linux port has born. There are available some new documents, related to How to run HelloWorld and tests on linux, information about device orientation and how to simulate android behaviors on win32

To get more information about this release, follow this link.

Cocos2dx & cross-platform game development

August 5, 2011 in C++, Frameworks, Java, JNI, NDK, Tutorials

Thanks to the hard work of the guys developing cocos2d-x, cross-platform game development got a bit easier. From their site, cocos2d-x is:

“C++ port of cocos2d game engine. Multi-platform, light weight, developer-friendly, free and open source”

By opening possibility to use the same source for building the application on various mobile platforms (iPhone, Android, Bada, wophone,and some more), it helps  the developers to cut down lot of development time.
But how easy is to use it and  to actually start creating something cross-platform and useful? You can find out following this link which will lead you to a great article which will walk you a bit in world of cocos2d-x and iPhone / Android cross-platform development.

You can find the entire article here.